And they know how to have fun in otherwise cramped/boring/uncomfortable situations.
We're the weirdos, the poets, the musicians, the artists and the dreamers. We're capable of feeling and doing things your average woman isn't capable of doing, which is code for, “We're more complicated.”But, ultimately, complicated is good because complicated tests the boundaries of the human spirit.
In the early days, developers designed using the arcade model, which gave players a limited number of lives in games like Super Mario Bros.
In the 1990s, they started giving players infinite lives in single-player games like Uncharted 2.
The nutshell: Using the lenses of psychology, philosophy, game design, and fiction, New York University gaming scholar Juul explores the strange paradox of video games: we hate losing, but we only like games in which we lose most of the time.
Cocktail party fodder: Video games have gotten easier.
" I feel like the guys who are really creepy don’t even bother to read my profile at all," she told Slate.